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Catch Me If You Can

Catch Me If You Can

Catch Me If You Can Aim: This game improves acceleration, speed and agility. Player accelerates to one spot and then turns the opposite direction and accelerates again to the start. Equipment: Three markers Set up: Place one marker on the ground for the starting point...
Slåball Game Session 3

Slåball Game Session 3

Slåball Game Session 3 Slåball Game Session 3 Duration Activity Equipment Warmup 5 Mins Bridge Stone Tree relay Teams of 5-6 line up behind cones First member runs out and forms a bridge Second person goes under bridge and forms stone Third person goes under bridge,...
Catch Me If You Can

Cat and Mouse

Cat and Mouse Aim: This game improves base running. Players run around the bases without being caught by the player behind them. Equipment: • Home plate • 3 bases Setup: 1. Place bases on the ground at regular base path distance Procedure: 1. Split team into two lines...
Racquetball Drill

Racquetball Drill

Racquetball Drill PURPOSE To learn to read a fly ball EQUIPMENT A racquetball / tennis racket, approximately 10 soft-covered sponge-type balls, gloves TIME 6 to 8 minutes PROCEDURE All of the players, who have been assigned numbers, and some of the coaches go to right...
Slåball Game Session 2

Slåball Game Session 2

Slåball Game Session 2 Slåball Game Session 2 Duration Activity Equipment Warmup 5 Mins Ship To Shore Two lines 10m apart Everyone lines up on one line, which will be “shore” The other line is called “ship” Coach will call either “ship” or “shore” If “ship is called...
Chicken Tag

Chicken Tag

Chicken Tag Aim: This game improves acceleration, speed and agility. Players are attempting to tag each other behind the knee. Equipment: No equipment needed. Set up: No set up needed. Procedure: Pair players (Chickens) up with each other. Chickens attempt to peck...
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